![]() Used the visuals of NPCA inside of PluginA.esp - After patching, PluginA.esp can be disabled as new records referencing all of NPCA's assets were created). Remove the need to keep the plugin of the NPC who has the visuals you want (although you will have to keep the modfolder active, but that can be merged). ![]() Handle all FaceGenData management, so you don't need to manually extract/move/rename/remove any FaceGenData.MO\ NMM users get full facegen management: This also allows users to enjoy any fully fleshed out NPC mod (custom voices/quests etc.) without worrying about the visuals as they can change it to whomever they want.Įven better is that at any point in time you can change/remove these visuals without any risk to your savegame. My hope is that users who are not familiar with CK and who prefer a different visual style can populate the NPCs of their world by using visually similar standalone npcs provided by the nexus. (Which is saved to a single esp which I control). Take any humanoid npc you find in-game and perfectly transfer its visuals onto any other NPC by creating an override and modifying its record info. (crappy title, but can't think of much else atm). ![]() NPC Visual Transferer Skyrimorphs? Actormorphs? Hey everoyne, I heard this is where all the cool kids hang out, so I figured I'd say hello by releasing the beta version of:
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